Lens Flare Simulator 2K16
Lens Flare Simulator 2K16
2016
vb.net
directx9
shaders
Lens Flare Simulator 2K16
Lens Flare Simulator 2K16
Lens Flare Simulator 2K16 was the result of my attempt to make a networked infinite procedural space simulation.
Believe it or not, it was written in VB.NET using the SharpDX library to interop with Direct3D 9. Suffice to say that I didn’t really live up to my lofty ambitions, but I learned a ton about HLSL shaders and killed some downtime in my high school CS class! And then, Hello Games stole my idea about a year later…
Unfortunately I can’t find the source code anywhere so I can’t take any more screenshots.